PURPOSE, UVs' visualization team was already producing high quality office interior renders. The question was not whether that workflow w orked, but whether it was enough for where the company wanted to go. The goal was to help the team move toward real time environments and VR presentations without abandoning t he production logic they had already mastered.
Project Name:
CLM - UVs
Overview
A two stage customized training program that expanded UVs' existing 3ds Max and V Ray workflows toward real time production and immersive client presentations using Unreal Engine and VR.
Industry
Professional Training Real Time Archviz
RELEASE DATE:
January 2024
APPROACH
- WORKFLOW CONTINUITY
Unreal Engine was introduced as an extension of the team’s existing pipeline, not as a replacement. What they already knew became the foundation for what came next. - PROJECT-BASED LEARNING
Training was built around a real project from UVs’ own production context, so technical challenges emerged from actual condition s rather than abstract exercises. - PROGRESSIVE STRUCTURE
Each block combined explanation, guided practice, and review before introducing new material, building confidence and competence in parallel.
IMPLEMENTATION
- STAGE 1: UNREAL ENGINE FOR ARCHVIZ
25 sessions of two hours each for three team members, covering the full production pipeline, strategies and best practices from importing to rendering and from basic Blueprints to UI and interaction systems. - STAGE 2: VR FOR ARCHITECTURAL PRESENTATION
18 sessions focused on VR production: 3ds Max modeling to Unreal workflow, baked lighting, optimization, HMD testing, VR navi gat ion, object interaction, and Windows VR packaging.
OUTCOME
- A SHARED TECHNICAL LANGUAGE
Beyond individual skill, the team left the program working from a common framework. That shared language reduces friction, accelerates collaboration, and makes the team more than the sum of its parts. - EXPANDED PRODUCTION CAPABILITIES
New formats available: real-time presentations and immersive experiences, built on top of a workflow the team already knew. - A KNOWLEDGE BASE THAT REMAINS
Written materials for every topic covered, plus recordings of every session: a reference the team can return to, and a resource that onboards future members without starting from scratch.